Quadtree-based image compression formats and level-of-detail systems all work this way. Satellite imagery, terrain rendering, and geographic information systems use quadtree decomposition to serve data at varying resolutions: zoomed out, you see large coarse blocks; zoomed in, you see fine-grained tiles. The same principle extends to three dimensions (octrees) for volume rendering and 3D spatial indexing.
│ visibility │ syscall │ separate │ hardware │ no kernel
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The first step, is to stop allocating "memory", and start allocating specific somethings else. Consider the usage pattern:
● ostree-unverified-registry:harbor.cortado.thoughtless.eu/bootc/server:main